Sr Software Engineer - Gameplay (NST)
✨ AI Summary
Nintendo Software Technology, a game development studio in Redmond, WA, is hiring a Senior Software Engineer for Gameplay. This role involves leading gameplay feature implementation, mentoring engineers, and managing small teams. Tech stack: C/C++/C#. Requires 7+ years of software engineering experience, strong leadership and mentoring skills, and deep knowledge of game development pipelines. Hybrid role (not fully remote), with a salary range of $162,562–$224,121 USD plus bonus and benefits.
Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers.
As a Senior Software Engineer in Gameplay, you will have a desire for leading the implementation on key gameplay features as well as managing small groups of engineers. You will also have a passion for games and working collaboratively across different departments to implement gameplay features that will surprise and delight players. If this sounds like you, we would love to see your resume!
Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
For more information about NST, click here.
DESCRIPTION OF DUTIES:
- Develops, writes clear, maintainable and portable code, and debugs using the relevant programming languages.
- Reviews and optimizes other engineers’ code.
- Provides effective solutions by applying advanced programming skills and knowledge.
- Provides technical documentation and explanations intended for distribution to other parties.
- Allocates work to other team members and supervises their results.
- Mentors less experienced members of the team.
- Makes recommendations regarding system architectural design, data structures, and algorithm development.
- Manages team members’ performance by setting clear goals and expectations, tracking progress against the goals, ensuring feedback, and addressing performance problems and issues promptly.
- Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.
- 7 or more years of software engineering experience in the relevant field.
- Strong all-around programming skills including ability to review and optimize other engineers’ code.
- Strong understanding of core technologies, toolsets, and common workflows for video game development.
- In-depth understanding of interactive entertainment methodologies and production pipelines.
- Advanced knowledge of the relevant programming languages (C/C++/C#).
- Strong preference of experience supervising a team; allocating work, supervising their results, providing clear expectations, and providing coaching and development – to ensure high-quality execution and successful outcomes.
- Proven experience leading and mentoring other gameplay engineers.
- Undergraduate degree in Computer Science or related field; or equivalent education and experience.
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.
This position includes the base pay range listed below, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.
About the Company
Nintendo is home to tons of talented professionals and some pretty famous characters. That’s why our company culture is a celebration of both work and play, with events and activities galore. Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Americas. Nintendo Technology Development (NTD) is a wholly owned subsidiary of Nintendo, based in Redmond, Washington. We research and develop cutting-edge software and hardware technologies that power Nintendo platforms and games. As part of the global Technology Development Division, we contribute to systems like Nintendo Switch 2 in addition to Nintendo games that deliver smiles to players around the world. NST is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we’re passionate about creating games designed to surprise and delight our customers. NOCL is responsible for the marketing, sales, and distribution of Nintendo hardware, accessories, and first-party games in Canada. Retro Studios is a collaborative Nintendo developer creating innovative games while empowering talent. Shiver is a boutique game developer based in warm and sunny Miami, Florida. Our small team is made up of highly talented individuals who enjoy working together to make great games. We focus on console development (Nintendo Switch and other platforms) for high-profile titles. Next Level Games is a wholly owned subsidiary of Nintendo Co., Ltd.
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