Senior Rendering Engine Software Engineer
✨ AI Summary
Apple, a leader in consumer electronics and software, is hiring a Senior Rendering Engine Software Engineer for its Map Display team. The role focuses on developing the real-time 3D graphics engine for Apple Maps across devices like Vision Pro and Watch. The tech stack includes C++, modern graphics APIs such as Metal, Vulkan, and Direct3D 12, and shading languages like MSL and HLSL. Candidates require a BA/BS degree and at least 5 years of experience building real-time 3D rendering applications with a strong background in multi-threaded architectures and GPU optimization.
Apple Maps offers a constantly evolving and increasingly detailed 3D world, and our team renders every frame of it. We develop the graphics engine that powers the mapping and navigation experiences across Apple's entire device ecosystem, from Watch to Vision Pro, as well as the Web. We're looking for a Senior Rendering Engine Software Engineer who is excited by the challenge of rendering our planet beautifully and performantly in real time.
We are the Map Display team, and every day our work is used by hundreds of millions of people to explore and navigate the world. We own the 3D visual experience inside Apple Maps and the graphics engine that fuels a thriving ecosystem of first- and third-party applications. You'll work at the intersection of art and engineering, developing novel algorithms, pushing rendering techniques forward, and collaborating with world-class designers and cartographers to make every pixel perfect. Whether it's the 3D imagery and splats of Yosemite National Park, the historical landmarks of Rome, the streets of Paris, or the transit systems of Tokyo, you'll have a hand in how people interact with our world.
Minimum Qualifications
- BA/BS plus 5 years of hands-on experience building real-time 3D rendering applications
- Mastery of writing C++ that is safe, performant, readable, and built to last
- Experience with one or more modern graphics APIs (e.g., Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (e.g., MSL, HLSL, GLSL, WGSL)
- Ability to use 3D geometry and linear algebra to solve graphics problems
- Experience with multi-threaded engine architectures and synchronization
- Methodical debugging mindset and tenacious problem-solving instincts
- Communication skills to make complex ideas clear to leadership and the collaboration skills to focus teams’ efforts
- Deep ownership of the features you ship
Preferred Qualifications
- Track record of shipping interactive rendering or game engines at scale for mobile platforms such as iOS, Android, or Linux
- Experience navigating the entire lifecycle of software development, from whiteboarding designs to shipping quality, optimized code
- Proficiency with GPU profiling tools and performance optimization for mobile platforms
- Familiarity with AR/VR rendering technologies and the unique challenges of immersive environments
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